As most mappers will only use so many they need. there is no need to split them up, instead just use what is available. when end-user will use them and maybe only a few to fill the needs of ones project. The issue you are getting into is rather trivial. however the names in the script would not tell me that. If you are talking about the hi-res version however, no they shouldn't be split to match the size of the texture, they should be split up so you could see what's a wall, a floor, a trim, a tech and what's hell. Other than changing all the names of the textures, how do you plan to do this task? They should also have subfolders for different styles such as UAC and Hell. They should be split into 64x128, 128x128 and so on. So far, it's just one big folder with all the textures, very tedious to navigate. One thing that could be improved would be better texture sorting.
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